FEATURES
- 3D DOOM II demo made in Unity
- Health, weapon and ammo pickups, keycards, and environmental hazards
- Animated DOOM II sprites with forward-facing mechanic
- Actual player and enemy damage data from DOOM II
This was a project that I developed for a university assignment, which was inspired by DOOM II, and uses a lot of the assets from the game. Aside from the visual assets, the game was made entirely by me- I wrote all of the code, designed the level and the puzzles in the game, and in only a short amount of time.
The game is not perfect, and there is a lot more that I would have liked to tweak and/or add to the game (for example, balancing the difficulty and fixing some of the collision glitches), and the main thing that stopped me from doing so was the time constraint. I like to think that I learned a lot about time management while working on this project, and is something that I will definitely have more control of in the future.